Saturday 23 August 2008

Shadez The Black Operations

A game coming from SeanCooper after the huge success after the Boxhead games and wOne2, surely a fighting unit sort of game has to be good. Well, sort of.

From when you enter the game, it feels very professional and as if youre going to be playing a brilliant game. You get into a level, the very well set out menu-bar manages to get your head around what you have to do, you spawn a load of units, you realise how good the graphical style works with this game, you see how good the balancing out it.....and then it really only goes downhill. Think of it like a greyhound race, this one starts out fast then just loses its pace and ends up in 3rd.

By all means, it is a good game. but really starts to get stale after around level 10 or so. The ability to add choppers, different bombs and some unit choppers really doesnt strengthen the gameplay as it rots, slowly boring you into rapidly clicking the unit buttons, not really taking much notice of what is going on. Plus, this game also seems to be hampered by its ease. You get your money back for each unit when they get to the other side of the screen, which doesnt really give the game any strategic sort of edge. If you maybe didnt get the money back, you would have to decide how many to send out, and what types, maybe making it slightly better, but the fact I completed the first difficulty from just mashing the helicopter and tank buttons until I won, ending up with $19,000,000+ money really is quite dumb.

GAMEPLAY
4/5
GRAPHICS
4/5
MUSIC & SOUND
4/5
LASTING APPEAL
2/5
BUG REPORT
5/5
OVERALL
3.8/5
C
A good game, hampered by its too easy gameplay, repetetive gameplay and....well.....boring gameplay.

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